swd6 - Imperial Navy Spec Nav

Description:

Naval Special Forces Trooper

The Special Navy Force troopers were the elite
forces of the Imperial Navy that were incredibly
secret; both the Alliance to Restore the Republic
and even the majority of the Imperial Navy didn’t
know of their existence. The group reportedly
had only about 700 men in service. The
successful project was a joint operation between
the Ubiqtorate of the Imperial Intelligence and
the Imperial Navy to create mobile infantry that
did not require the use of the Imperial Army. The
navy’s aim was to eliminate their dependency on
the army to establish beachheads on targeted
planets, as the SpecNav Force troopers would be
the first on the battlefield and serve as an
advance force. The Ubiqtorate aim was to have
troopers with special training necessary to allow
them to be assigned on a wide variety of
missions. These elite troopers were trained at
D8-Red Base base in the Ringali Nebula. They
were typically organized into squads of ten.
These troops were hazardous, in addition to be
deceptively quiet, crafty, and skilled. They were
apparently trained in some form of hand-to-hand
combat in addition to other weaponry, such as
Blasters and Grenades.

Name: SpecNav Trooper
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D+2, Brawling Parry 5D, Dodge 5D+2,
Grenade 5D, Melee Combat 5D+2, Melee Parry
5D+2
Knowledge: 3D
Alien Species 4D, Planetary Systems 5D,
Streetwise 5D, Survival 5D
Mechanical: 2D+2
Astrogation 4D+2, Beast Riding 3D, Capital
Ship Gunnery 4D+2, Capital Ship Piloting 4D+2,
Capital Ship Shields 4D+2, Hover Vehicle
Operation 5D+1, Repulsorlift Operation 5D,
Space Transports 5D, Starfighter Piloting 6D,
Starship Gunnery 5D, Starship Shields 5D
Perception: 3D
Con 5D, Search 6D, Sneak 5D+2
Strength: 3D+1
Brawling 5D+1, Brawling: Martial Arts 7D
Technical: 3D
Blaster Repair 4D, Computer Program/Repair
6D, Demolitions 6D, First Aid 6D, Security 5D
Special Abilities:
Blindfighting: If the trooper makes a Very
Difficult Brawling: Martial Arts roll – and is
within striking distance of the target – the trooper
can ignore the effects of blindness.
Instant Knockdown: If the trooper makes a
successful Moderate Brawling: Martial Arts roll
- and the attack is not dodged or parried – the
target is immediately knocked to the ground.
Multiple Strikes: The trooper can make a second
attack with no multiple action penalties if he
makes a Moderate Brawling: Martial Arts roll.
The second attack inflicts 3D damage.
Silent Strike: Providing the trooper can sneak up
on an opponent, the trooper can instantly kill or
render a target unconscious. A successful
Difficult Brawling: Martial Arts roll indicates
that the target is neutralized.
Zero-G Combat Training: +1D to dodge rolls in
zero-g.
Move: 10
Equipment: Varies
Reference: The Far Orbit Project p79

Name: SpecNav Trooper (Saboteur)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D+2, Brawling Parry 5D, Dodge 5D+2,
Grenade 5D, Melee Combat 5D+2, Melee Parry
5D+2
Knowledge: 3D
Alien Species 4D, Planetary Systems 5D,
Streetwise 7D, Survival 5D
Mechanical: 2D+2
Astrogation 4D+2, Beast Riding 3D, Capital
Ship Gunnery 4D+2, Capital Ship Piloting 4D+2,
Capital Ship Shields 4D+2, Hover Vehicle
Operation 5D+1, Repulsorlift Operation 5D,
Space Transports 5D, Starfighter Piloting 6D,
Starship Gunnery 5D, Starship Shields 5D
Perception: 3D
Con 5D, Hide 4D, Search 6D, Sneak 6D+2
Strength: 3D+1
Brawling 5D+1, Brawling: Martial Arts 7D
Technical: 3D
Blaster Repair 4D, Computer Program/Repair
8D, Demolitions 8D, First Aid 6D, Security 7D
Special Abilities:
Blindfighting: If the trooper makes a Very
Difficult Brawling: Martial Arts roll – and is
within striking distance of the target – the trooper
can ignore the effects of blindness.
Instant Knockdown: If the trooper makes a
successful Moderate Brawling: Martial Arts roll
- and the attack is not dodged or parried – the
target is immediately knocked to the ground.
Multiple Strikes: The trooper can make a second
attack with no multiple action penalties if he
makes a Moderate Brawling: Martial Arts roll.
The second attack inflicts 3D damage.
Silent Strike: Providing the trooper can sneak up
on an opponent, the trooper can instantly kill or
render a target unconscious. A successful
Difficult Brawling: Martial Arts roll indicates
that the target is neutralized.
Zero-G Combat Training: +1D to dodge rolls in
zero-g.
Move: 10
Equipment: Varies
Reference: The Far Orbit Project p79

Name: SpecNav Trooper (Tech)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D+2, Brawling Parry 5D, Dodge 5D+2,
Grenade 5D, Melee Combat 5D+2, Melee Parry
5D+2
Knowledge: 3D
Alien Species 4D, Planetary Systems 5D,
Streetwise 5D, Survival 5D
Mechanical: 2D+2
Astrogation 4D+2, Beast Riding 3D, Capital
Ship Gunnery 4D+2, Capital Ship Piloting 4D+2,
Capital Ship Shields 4D+2, Hover Vehicle
Operation 5D+1, Repulsorlift Operation 6D,
Space Transports 5D, Starfighter Piloting 6D,
Starship Gunnery 5D, Starship Shields 5D
Perception: 3D
Con 5D, Search 6D, Sneak 5D+2
Strength: 3D+1
Brawling 5D+1, Brawling: Martial Arts 7D
Technical: 3D
Armor Repair 4D, Blaster Repair 5D, Computer
Program/Repair 6D, Demolitions 6D, Droid
Program 4D, Droid Repair 4D, First Aid 7D,
Security 5D, Space Transports Repair 4D,
Starfighter Repair 4D, Walker Repair 4D
Special Abilities:
Blindfighting: If the trooper makes a Very
Difficult Brawling: Martial Arts roll – and is
within striking distance of the target – the trooper
can ignore the effects of blindness.
Instant Knockdown: If the trooper makes a
successful Moderate Brawling: Martial Arts roll
- and the attack is not dodged or parried – the
target is immediately knocked to the ground.
Multiple Strikes: The trooper can make a second
attack with no multiple action penalties if he
makes a Moderate Brawling: Martial Arts roll.
The second attack inflicts 3D damage.
Silent Strike: Providing the trooper can sneak up
on an opponent, the trooper can instantly kill or
render a target unconscious. A successful
Difficult Brawling: Martial Arts roll indicates
that the target is neutralized.
Zero-G Combat Training: +1D to dodge rolls in
zero-g.
Move: 10
Equipment: Varies
Reference: The Far Orbit Project p79

Name: SpecNav Trooper (Assault)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 8D+2, Blaster Artillery 5D, Brawling
Parry 7D, Dodge 5D+2, Grenade 7D, Melee
Combat 7D+2, Melee Parry 7D+2, Vehicle
Blasters 5D
Knowledge: 3D
Alien Species 4D, Planetary Systems 5D,
Streetwise 5D, Survival 5D
Mechanical: 2D+2
Astrogation 4D+2, Beast Riding 3D, Capital
Ship Gunnery 4D+2, Capital Ship Piloting 4D+2,
Capital Ship Shields 4D+2, Hover Vehicle
Operation 5D+1, Repulsorlift Operation 5D,
Space Transports 5D, Starfighter Piloting 6D,
Starship Gunnery 5D, Starship Shields 5D
Perception: 3D
Con 5D, Search 6D, Sneak 5D+2
Strength: 3D+1
Brawling 5D+1, Brawling: Martial Arts 7D
Technical: 3D
Blaster Repair 4D, Computer Program/Repair
6D, Demolitions 6D, First Aid 6D, Security 5D
Special Abilities:
Blindfighting: If the trooper makes a Very
Difficult Brawling: Martial Arts roll – and is
within striking distance of the target – the trooper
can ignore the effects of blindness.
Instant Knockdown: If the trooper makes a
successful Moderate Brawling: Martial Arts roll
- and the attack is not dodged or parried – the
target is immediately knocked to the ground.
Multiple Strikes: The trooper can make a second
attack with no multiple action penalties if he
makes a Moderate Brawling: Martial Arts roll.
The second attack inflicts 3D damage.
Silent Strike: Providing the trooper can sneak up
on an opponent, the trooper can instantly kill or
render a target unconscious. A successful
Difficult Brawling: Martial Arts roll indicates
that the target is neutralized.
Zero-G Combat Training: +1D to dodge rolls in
zero-g.
Move: 10
Equipment: Varies
Reference: The Far Orbit Project p79

Name: SpecNav Trooper (Covert)
Species: Human
Sex: Male
Dexterity: 3D
Blaster 6D+2, Brawling Parry 5D, Dodge 5D+2,
Grenade 5D, Melee Combat 5D+2, Melee Parry
5D+2
Knowledge: 3D
Alien Species 4D, Command 4D, Planetary
Systems 5D, Streetwise 6D, Survival 5D
Mechanical: 2D+2
Astrogation 4D+2, Beast Riding 3D, Capital
Ship Gunnery 4D+2, Capital Ship Piloting 4D+2,
Capital Ship Shields 4D+2, Hover Vehicle
Operation 5D+1, Repulsorlift Operation 5D,
Space Transports 5D, Starfighter Piloting 6D,
Starship Gunnery 5D, Starship Shields 5D
Perception: 3D
Bargan 4D, Con 6D, Hide 4D, Search 7D, Sneak
6D+2
Strength: 3D+1
Brawling 5D+1, Brawling: Martial Arts 7D
Technical: 3D
Blaster Repair 4D, Computer Program/Repair
7D, Demolitions 6D, First Aid 6D, Security 6D
Special Abilities:
Blindfighting: If the trooper makes a Very
Difficult Brawling: Martial Arts roll – and is
within striking distance of the target – the trooper
can ignore the effects of blindness.
Instant Knockdown: If the trooper makes a
successful Moderate Brawling: Martial Arts roll
- and the attack is not dodged or parried – the
target is immediately knocked to the ground.
Multiple Strikes: The trooper can make a second
attack with no multiple action penalties if he
makes a Moderate Brawling: Martial Arts roll.
The second attack inflicts 3D damage.
Silent Strike: Providing the trooper can sneak up
on an opponent, the trooper can instantly kill or
render a target unconscious. A successful
Difficult Brawling: Martial Arts roll indicates
that the target is neutralized.
Zero-G Combat Training: +1D to dodge rolls in
zero-g.
Move: 10
Equipment: Varies
Reference: The Far Orbit Project p79

Bio:

swd6 - Imperial Navy Spec Nav

A Database of Stock NPC's StephenWollett