Screamers

Description:


This male or female zombie tends to work in small groups and live in larger communities. These communities can get up to 100 individuals before they split off into other groups to grow. Those then start growing though infection. It is unknown if they grow through procreation. They prey on humans for procreation attempting to infect them with the screamer virus. If they don’t turn into screamers they are then eaten as food. They are also known to eat zombies if there is not enough human prey to expand the population. Found mostly in dry environments these monsters use modern tools and are know to have some kind of culture or other social hierarchy. Problem is there is no way to check on these things without getting attacked, debilitated, and turned or eaten.

Bio:

Screamer
Int 5 Per 5 (9 on hearing) Srt 5 Endurance 10 Chr 1 Ag 10 Will 7
Hp 150 Perk: Enhanced Hearing +4 per on sound
Skills:
Hand to Hand 70% P:15 K:20 G:15
Stealth 80%
Camoflauge 75%
Concelment 75%
Climb 80%
Melee Weapons 75%
Long Arms 75%
Small Arms 75%
Chance of infection: Bite 30%
Sonic Assault
Damage: None
Range: 300’
Effect: Deaf for 1d10 minutes stunned 1d10 rounds unless a successful save vs pain is made
Deaf -10 all perception (listen checks only) -25% all skills due to disornetation

Typically carries a small or long arm
Long arm

Shot Gun Damage Buck shot Damage Slug Range Payload Rate of Fire Special
12 ga 80 160 125’ 8 Pump -20% reflex dodge Special Shotgun Ammo

Small Arm

Pistols Damage Range Payload Rate of Fire Special
22 15 125’ 15 Semiautomatic Hollow point

Screamers

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