A Database of Stock NPC's
Stupid and slow and usually easy to avoid and trick. However they usually travel in large groups and like limmings will follow the leader even into danger or death…again. As far as all science can tell they are dead and are animated by something. As they are dead they dont eat, drink, sleep or require anything. Right now we dont know what they use to continue their existance. Once agitated they will move closer to the target or source of the agitation. They will not stop until they reach it or the source stops. They do not run but they move in a constant pace. Thier main danger is their numbers enough bullets or damage will eventually drop them.
Int 1 Per 2 (6 on hearing) Srt 8 Endurance 10 Chr 1 Ag 3 Will 30
Hp 150 Perk: Enhanced Hearing +4 per on sound
Immune to pain
Hand to Hand 40% P:12 K:15 G:12
Chance of infection: Bite 30% Hits 1%